This way your Toddler can still go into the Rabbitholes. Add the “Toddler don’t go to Daycare” to your Toddler, and when the Question appears to hire a Nanny or Send to Daycare click send to Daycare. I highly recommend my Toddler don’t go to Daycare Mod when you plan to go into Rabbitholes with the whole Household incl. In Addition to the new Activities the Addon Holiday Traditions has been updated for Trick or Treat, Halloween Party, Haunted House, and Harvestfest Traditions. Trick or Treat (Icemunmun’s Candy is highly recommended for this!**) The New “Other Activities” has a new Activity:Īnother new Category called “ Holiday Activities” got added, which has the following new Activities: The Category “Other Activities” is renamed into “Fun Activities” Same goes for NPCs, they cannot go into real Rabbitholes. Sending Household Members into those Rabbitholes when they are not on the home lot, will still be the old interaction fade out way, since Rabbitholes only work on Home Lots. Relationship, Skill & Motives Gain still works though. Buffs for example cannot be added to non instanced Sims. Unfortunaley in such cases they won’t get all the loot they would get from these Activities. If the Rabbitholes end before you travel home, they will be go back home and change into the self care away action. When you travel with another Household Sim, the Sims you send into Rabbitholes will still be in those Rabbitholes and when you come back before the Duration is over, they will still be away. Now when you send Household Sims into one of the Activities Rabbitholes, they are in real Rabbitholes. When your active Sim, who is not in a Rabbithole travelled to another Lot & back home, those Rabbitholes got cancelled and the Sims that should still be in a Rabbithole were back at home. Before the update all Rabbitholes were just Interactions where Sims fade out. I changed how Rabbitholes work for Active Households. Social Activities (Visit Friends, Family and more) The last days i have been reworking, updating & testing my & the development of an Auto Update Multi FilesĪs always delete old Mods Files and the localthumbcache when updating my Mods! I will keep you updated, when i have more/new Infos regarding Happens on 14th November, keep in mind that the auto update Feature will work well for Mods/CC that only have one File, but for those that have more Files you still need to make sure to check those, when an Update is available. Only supports the auto update of the “Main File” for each Mod/Project, and all other Files need to be manually installed, until they implement support for Multi Files to work with the auto update Feature. Some of my Mods have Versions to choose from, some have additional Addons, and some have multiple parts where you can choose what to install and what not. But we all know that Sims 4 Mods can be much more “complicated”. I am not sure yet, if i should/will add those until the 14th November since there is an important feature still missing/in development: Auto Update of Multi Files.įile per Mod/Project. So far i added all Gameplay Mods except Random Small Mods Collection & Random Bug Fixes. Support Questions via Discord only please! Sims stay visible as well when cleaning/refilling inside Sheds, but since there is no “real” Animation they just go inside & out again. So this Mods tweaks that a bit: Cows & Llama stay visible. Unfortunaley this meant that Cows/Llamas would become invisible, when they are “inside” etc. I like to minimize the Sheds (with help of T.O.O.L by Twisted Mexi) and hide them in Buckets to build my own Sheds. 5 (Tiles) distance test to the wash hands interactions, so Sims should choose the sink which is in the same bathroom, instead of the one onthe other side of the lot. So far added is the push to Wash Hands after flushing the Toilet or puking. This Mods tries to improve how Sims choose Objects when they get an push by other interactions. It uses the same on load & 5 sim minutes interval checks.ĭried Food for Dogs/Cats does not spoil anymore. This check happens on load and in an interval of 5 sim minutes.įor me it did not make sense that Plants/Trees Out of Season & Outside would go back to Dirt Piles as well, so instead they will stay in the Mature State. If those tests together pass, it will reset the Plants/Trees back to the Blossoming State. The Fix checks the Plants for the Planted (Dirt Pile) Object State, and if that is the case, it checks if it is in Season/Out of Season etc., if it is Inside or Outside, and what the current Evolution Value is. Even EA can’t seem to find the reason for that happening, so this Fix is a workaround. For whatever unknown reason, Plants revert back to Dirt Piles very often.
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